Blog
Solus 1.2.0.5 Released
Today we are providing a minor update to Solus 1.2 in the form of Solus 1.2.0.5. This release enables us to address a multitude of issues that have since been resolved after the release of Solus 1.2, such as: Budgie: Battery icon refresh issues were solved We resolved an issue where the keyboard layout would revert to the default guessed layout for the locale on login We switched to gnome-screensaver for screen locking and power management Installation: Issues using Solus and the installation media on some hardware configurations, such as NVIDIA Maxwell cards and Intel Skylake processors. We solved an issue whereby the installer might hang scanning disks. Software: We delivered an updated GNOME 3.20 Stack, Pulseaudio 9, as well as Mesa 12. Additionally, we shipped with GCC 6.1.0, glibc 2.24, and the latest stable kernel 4.7.2. You can download 1.2.0.5 via HTTP direct download and torrents from here .
September 7, 2016
This Week in Solus-- Install #35
Welcome to the 35th installation of This Week in Solus! Have you found your Sol-MATE? On Friday we were happy to start our Solus Mystery Hackfest with a big announcement that builds upon the emphasizing we did in the previous This Week in Solus that we don’t believe in one-size-fits-all approaches. This announcement was that we will be providing MATE as an option for your desktop experience, as well as shipping a Solus MATE Edition alongside our primary, Budgie image, both of which are expected to next be available for Solus 1.2.1.
September 5, 2016
This Week in Solus -- Install #34
Welcome to the 34th installation of This Week in Solus. Creativity is getting turned up a notch Let’s start out with the couple applications that have landed as of last week, that have been long-standing requested items within Solus, however due do them requiring varies bits of KDE Frameworks 5, they were frankly set off to the side awaiting someone that enjoys diving down rabbit holes in search of adventure.
August 31, 2016
This Week in Solus -- Install #33
Welcome to the 33rd installation of This Week in Solus. Infrastructure Change Our development and bug tracking oriented infrastructure moved from Bugzilla to Phabricator a few days ago. Bugzilla simply didn’t offer us the flexibility we needed and has long been a bit of a sore tooth for us. Phabricator empowers us to work at a faster, more agile pace, with: A better permission system The concept of projects which can be anything from groups of people with a set of abilities on Phabricator to a tag to file bugs against, like Package Requests or Patch Submissions. It has the concept of parent v.s sub-tasks, which is similar to Bugzilla “depends” but laid out in a fashion that is more generic and is presented in a clearer fashion. So if you’d like to join up, file bugs, and enjoy the vastly prettier interface, then you can go to https://dev.solus-project.com and create an account or sign in with GitHub.
August 7, 2016
Replacement of Release Schedule
In the not so distant past, Solus followed a static point release model. Our most current release at this time is 1.2, with a 1.2.1 planned to drop in the near future. However, we also recently announced our move to a rolling release model. As such, these two schools of thought are in contradiction of one another. Going forward, the old release schedule is officially, entirely dropped, and the branching pattern of a point-release-system is also shed.
July 24, 2016
This Week in Solus -- Install #32
Welcome to the 32nd installation of This Week in Solus. Solus 1.2.1 Releases Tomorrow We’re really excited to be releasing our last “traditional” release, Solus 1.2.1, tomorrow. We opted to delay by a day just to ensure we don’t push ourselves too hard after the recent Hackfest, as well as being able to take the time to do additional QA. Infrastructure Improvements & Closure of 1.0 Upgrade Path We have used Bugzilla since mid-2015 and while it has served us well, we are continuously reviewing alternatives and as of Friday, July 22nd, we will be locking down our BTS. This will enable us to shift to a better alternative and cherry-pick bug history to migrate over.
July 17, 2016
This Week in Solus -- Install #31
Welcome to the 31st installation of This Week in Solus. Operation Go Moar Faster Solus has always held the philosophy of a “stable core, updated apps”. To achieve the level of stability we desire, we have been utilizing the LTS branch of the Linux kernel, prioritizing stability in our graphics stack, and sticking to a specific GNOME release series for each major release of Solus. To be more precise, Solus 1.0 shipped with GNOME 3.18.x and the plan of using GNOME 3.22.x in Solus 2.0.
July 10, 2016
This Week in Solus -- Install #30
Welcome to the 30th installation of This Week in Solus, or as I prefer to call this one, the Hackfest 1.2.1 roundup. Hackfest 1.2.1 Last weekend, Ikey and I worked with the community on addressing items for Solus 1.2.1, in addition to closing a multitude of bugs and landing patches from the community. Videos Summary A lot was accomplished over the course of those two days, such as:
July 5, 2016
Peek at a Point Release: Solus 1.2.1
A lot of incredible work coalesced for Solus 1.2 , ranging from improvements to our flagship desktop environment Budgie to significant performance gains in the underlying system. The Installer and Software Center were built from the ground up to address a wide variety of pain points and make the use of Solus easier for everyone. We also were the first operating system to ship the new Arc Icon Theme , not only as the default for Solus 1.2, but also the first to make it readily available in the repo.
June 23, 2016
Solus 1.2 Shannon Released
Overview We are proud to announce the release of Solus 1.2, the second minor release in the Shannon series of releases. Solus 1.2 builds upon the groundwork of 1.1 and 1.0, with continued improvements to Budgie, a huge focus on software optimizations, in addition to laying the framework for providing a performant gaming experience. Solus 1.2 furthers us on our journey to realizing the future of home computing.
June 20, 2016