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You All Get A Stack Upgrade | The Roundup #8

Welcome to The Roundup #8, your bytes of Solus news. In this roundup, we’re talking about the multitude of stack upgrades that have been performed in the last week, as well as upcoming upgrades.

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August 18, 2018

Upcoming Upgrade of Godot

Solus has an evergrowing community of game developers that leverage open source technologies to design, build, and ship their games. To provide the most reliable experience for a segment of these developers, we had intentionally deferred upgrading of Godot , the widely known open source 2D and 3D cross-platform game engine, to the latest in their 3.x series. This was done to ensure more time for issues related to converting of exporting 2.x projects to 3.x to be ironed out, providing our end users the most reliable process for upgrading to the latest game engine as possible.

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August 13, 2018

Summertime Solus | The Roundup #7

Welcome to The Roundup #7, your bytes of Solus news. In this roundup, we’re talking about new developer tools, work on the upcoming Budgie 10.5 release, and more!

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August 10, 2018

Software Center Progresses | The Roundup #6

Welcome to The Roundup #6, your bytes of Solus news. In this roundup, we’re talking about the progress being made on the Software Center as well as a peek at upcoming improvements to Budgie.

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June 26, 2018

Software Center Redesign | The Roundup #5

Welcome to The Roundup #5, your bytes of Solus news. In this roundup, we’re talking about our in-progress redesign of the Software Center!

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March 9, 2018

Exploring Solus Architecture

In this post we’ll be exploring the Solus architecture, going over some of the key differences separating it from other projects. Do note this is a technical article, and doesn’t encompass every area of Solus for the sake of brevity.

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February 15, 2018

Plasma and Solus 4 Updates | The Roundup #4

Welcome to The Roundup #4, your bytes of Solus news. In this roundup, we’re talking updates to Kernels, Plasma, various items for Solus 4, and more!

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February 14, 2018

MATE, Plasma, and Python 3 | The Roundup #3

Welcome to The Roundup #3, your bytes of Solus news. In this roundup, we’re talking MATE Desktop 1.20 upgrade, Plasma updates, Python 3 upgrade, and an update on boot optimizations.

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February 7, 2018

Upgrades, Cleanups, and Optimizations | The Roundup #2

Welcome to The Roundup #2, your bytes of Solus news. In this roundup, we’re talking stack upgrades, repo cleanup efforts, LDM updates, Plasma Early Access ISO, and planned boot optimizations! Stack and Package Upgrades The Solus Core and Community Maintainers Teams have been hard at work upgrading a multitude of packages across various stacks in the last week. For starters, we upgraded opencv, the computer vision and machine learning library used for multimedia applications like digikam and nomacs, to 3.4.0. OpenCV 3.4.0 has a load of optimizations for its forward pass DNN module as well as caching improvements.

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January 30, 2018

Linux Driver Management 1.0 Released | The Roundup #1

We’re proud to announce the release of Linux Driver Management 1.0, a reworked implementation with the focus on being an agnostic, GObject-style library for the detection and enumeration of devices, with bindings for popular languages such as C, JS via GJS, Python, and Vala, as well as support for matching devices to driver packages. LDM 1.0 is no longer tied to package management specifics and is instead designed to be used as a library (-lldm) that developers can integrate into their software centers and driver management systems to provide detection capabilities. The library can be viewed as being similar to other older efforts like Jockey, however it goes further and abstracts subsystems to enable automatically matching via modaliases and device classes, including:

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January 26, 2018